Feenk Labs was awarded an Epic Mega Grant for all their work on the Comedic VR Adventure Game "Beyond Our Stars".
MASTER HYBRIDIZER OF TECH. IF THERE'S SOMETHING NEW TO BE DISCOVERED, HE'LL BE THE ONE DISCOVERING IT. FEENK IS DEDICATED TO FIXING HIS CRUMBLING WORLD.
HIS FIRST TASK? FINDING A HUMAN ALLY TO HELP HIM SOLVE THE BIGGEST PUZZLE HE'S EVER FACED.
Mark's been in the entertainment industry for over a decade working on such brands as Teenage Mutant Ninja Turtles, Sonic the Hedgehog, Legend Of Korra and was a Co-Director of Dungeon BrewMaster VR. He helps bring direction and excitement to the Beyond Our Stars.
Kenji Bliss has created concepts for XCOM: Enemy Uknown, Reckoning: Kingdoms of Amalur, and several mobile games and toys. Kenji has brought the creative energy for the visuals and world of Beyond Our Stars.
James King has developed and taught coding and design for mobile and PC for 20 years, from the Mixed Reality Dev Summit in Seattle and London to college courses, on iOS, HoloLens and Quest. He delivers the ones and zeros to Beyond Our Stars.
Since 2001, Joe has served as producer, lead game designer, and design director on titles such as Tomb Raider, Civilization, Kingdoms of Amalur: Reckoning, and Borderlands. Always embracing new challenges, he brings a healthy dose of expertise, experience, and creative leadership to the Beyond Our Stars team.
Jason has developed creative solutions to clients such as McGraw-Hill, JP Morgan Chase, Skillsoft, and more. Original creative works range from projects including an animated pilot for Greg Weisman (Disney’s Gargoyles) to a cutting-edge interactive motion web comic with Johnny Yong Bosch (of Power Rangers fame).
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